
#include "BaseObject.h"

IMPLEMENT_DYNCREATE( CBaseObject,CObject )

CBaseObject::CBaseObject()
{
}

CBaseObject::~CBaseObject()
{
}

bool CBaseObject::IsA( const CRuntimeClass* pClass ) const
{
	CRuntimeClass* pThisClass = this->GetRuntimeClass();

	if( pThisClass!= pClass )
	{
		return false;
	}

	return true;
}

